using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName = "New Item Menu", menuName = "Data/Weapon")]
public class ItemData_Weapon : ItemData
{
    public EmotionType emotionType;

    public float baseDamage;        //�����˺�
    public float baseImpact;        //���������
    public Stat emotionGetByAtk;
    public List<EmotionType> emotionToGet;    //������ȡ������
}
